Blender: Modeling Disneyland: Part 3
Watch as I continue to work on Owen Pope's house and explain why it's good to build walls with actual thickness. Again, not a tutorial, though you may learn more from this.
Blender: Modeling Disneyland: Part 7
A complex doorway becomes a deathtrap. One wrong move, and the entire doorframe may turn into a jumble of intersecting faces. Who will emerge victorious--the model, or the modeler?
Sorry. :P